Monday, 01 March 2010 00:00
Gametopius staff & Contributors
 Forwards Compatible is a weekly roundtable discussion about thoughtful and interesting topics involving videogames. Each week a spearhead topic will be put forth and several Gametopius writers, as well as other contributors, will give their thoughts.
Daniel Sims - News Editor, Kombo.com / 1up blogger
For some reason, one of the most disdained new features of this console generation has been downloadable content. We don't like paying a few dollars for horse armor updates or some new cars and being nickled and dimed for costumes that are already on the game disc. We look at patches as little more than an excuse for developers to ship a half-finished game and have us beta test it. It shouldn't have been this way.
Last Updated ( Thursday, 04 March 2010 17:21 )
Monday, 05 October 2009 20:22
Adelle Starr

The 3rd episode of the Tales Of Monkey Island was recently released and I couldn't wait to get my hands on it. Tales Of Monkey Island: Lair of the Leviathan from Telltale games is another excellent installment in the classic puzzle game series. If you are a fan of classic style puzzle games and you have not yet bought the subscription to this series I highly recommend you head over to Steam (store.steampowered.com) and get yourself the subscription for this fantastically fun and entertaining game. In the latest installment we find our hero eaten by a giant manatee and Pinocchio style must find his way out of the belly of the beast.
Last Updated ( Friday, 09 October 2009 20:54 )
Monday, 28 September 2009 16:24
Jeff Grubb & Contributors
Forwards Compatible is a weekly roundtable discussion about thoughtful and interesting topics involving videogames. Each week a spearhead topic will be put forth and several Gametopius writers, as well as other contributors, will give their thoughts.
Jeff Grubb; Managing Editor
There have been a few, huge game changing shifts throughout the history of gaming, but the Earth-shattering, face-melting, brain-punching change that would result from Microsoft purchasing EA is nearly unfathomable. There are simply too many things to consider. What is that? You didn't hear the news? Well, looks like Microsoft would like to purchase EA. Sure, Microsoft denied this when asked about it, but since when has that ever stopped something from being true?
The purpose of this Forwards Compatible is for us to put our brain power together to help figure out exactly what a world would be like if Microsoft owned EA. It is such a jarring concept. However, I do know where to start.
Last Updated ( Tuesday, 29 September 2009 15:07 )
Friday, 25 September 2009 17:50
Matt 'SnakeLinkSonic' A.
I sat down last night and attempted to feel my way through the Japanese demo of Metal Gear Solid: Peace Walker. Given that I had no kind of transcript and do not know Japanese yet, it was an interesting experience --- to say the least. If you still haven’t gotten your hands on the demo yet (it was released at the Tokyo Game Show this week), IGN posted it Wednesday and it can be downloaded here for free (http://psp.ign.com/articles/102/1027904p1.html).
Last Updated ( Monday, 28 September 2009 05:25 )
Tuesday, 22 September 2009 16:24
Daniel Sims
If arthouse developer Vanillaware is known for anything, it's creating games that can aptly be described as ornate, both in the visual and tangible sense. Among the studio's creations, Muramasa the Demon Blade stands out as perhaps the most beautiful and sensible. Even if it doesn't completely escape the flaws of Vanillaware's brand of game design, the title ultimately prevails to fit the designation "action RPG" perhaps more than any other game I've seen.
For those not familiar with Vanillaware, they are most famously responsible for Odin Sphere - a 2007 PS2 action RPG that showed us what 2D sprites could look like on modern hardware, but was also pretty zany in its design. A lush recreation of Richard Wagner's Der Ring Des Nibelungen, the game dragged players down a timeline of five intersecting stories over 60+ hours while making them study complicated role playing systems.
Now we get Muramasa for the Wii - a chronicle of two warriors' quests across fairytale Japan that has players gather up 108 swords. In its core game design, Muramasa is quite tame compared to Odin Sphere, going for a more even balance between action and RPG, but it maintains the baroque presentation of its predecessors.
Last Updated ( Tuesday, 22 September 2009 21:16 )
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Friday, 18 September 2009 19:48
Jeff Grubb & Contributors
Forwards Compatible is a weekly roundtable discussion about thoughtful and interesting topics involving videogames. Each week a spearhead topic will be put forth and several Gametopius writers, as well as other contributors, will give their thoughts.
Jeff Grubb - Managing Editor, Gametopius
I couldn't possibly count the number of games I have beaten. The number is too great. However, the number of games that I have played and never came close to beating dwarfs that number. That would be fine if the unbeaten games only included terrible titles like Bubsy 3D or Blasto, but it doesn't. My "unbeaten" games category includes titles like Bioshock, Castlevania: Symphony of the Night, and Dead Space. Games I had every intention of playing until completion, but stopped playing for no good reason. The issue is complicated by games like Oblivion and Fallout 3. Between those two games I have played close to 200 hours (please, don't judge me), but I don't really know if I have beaten them by the developer's definition.
Last Updated ( Saturday, 19 September 2009 12:36 )
Wednesday, 16 September 2009 17:41
Daniel Bischoff
Apple recently held another keynote on the subject of iPods and their mobile platforms. This of course included all ranges of their hardware, from the iPod nano to the iPod Touch, and of course, the iPhone. I picked up on the news from the keynote on one of those liveblog things (heard of them?), and found this particular graphic of interest. I'm an iPhone owner, but I can't help but feel like there might be something wrong with the information here.
Last Updated ( Wednesday, 16 September 2009 14:59 )
Wednesday, 16 September 2009 13:45
Michael Rousseau
 I had a chance last weekend at PAX to score a private demo of Resident Evil: The Darkside Chronicles, Capcom's follow-up to 2007's The Umbrella Chronicles. Like its predecessor, Darkside Chronicles focuses on retelling the stories of past Resident Evil games ( Resident Evil 2 and Resident Evil: Code Veronica, in this case) for the Wii audience. While I only got to try out the first chapter of the Code Veronica-inspired Rockfort Island scenario, I can safely say that the development team is mindful of what needed to change this time around.
Last Updated ( Wednesday, 16 September 2009 14:47 )
Tuesday, 15 September 2009 13:47
Daniel Fecteau

Marvel Ultimate Alliance 2 (published by Activision) brings back a pack of Marvel super heroes out to save the world once again from the clutches of evil. With super powers of all shapes and sizes you create your ultimate team of heroes to take on the world and all the bad guys you can shake a stick at!
Graphics
Adelle – The first thing that really jumped out to me about this game are the character models! While the in game models are great the detailed models in the selection menu are fantastic! They look great, the textures are fantastic, and I love the costume choices. The graphics in general look very good. While not everything is perfect there are no huge flaws to gripe about. If anything I think the overall tone in the first parts are too dark which makes it difficult to keep track of your character but thats nothing that a little gamma adjustment won't fix. Overall I like the look of this latest installment. I especially love the look of the super powers!
Last Updated ( Wednesday, 16 September 2009 14:45 )
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