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Forwards Compatible: Did Consoles Ruin DLC?

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calendarForwards Compatible is a weekly roundtable discussion about thoughtful and interesting topics involving videogames.  Each week a spearhead topic will be put forth and several Gametopius writers, as well as other contributors, will give their thoughts.


Daniel Sims - News Editor, Kombo.com / 1up blogger

For some reason, one of the most disdained new features of this console generation has been downloadable content. We don't like paying a few dollars for horse armor updates or some new cars and being nickled and dimed for costumes that are already on the game disc. We look at patches as little more than an excuse for developers to ship a half-finished game and have us beta test it.

It shouldn't have been this way.

The idea of downloading additional things into your game after release was supposed to be something that extended the lives of games and made them better over time.  Instead, little has changed and some games are only just now starting to come around.  In most cases we've received a similar amount and quality of content, but just payed more for it over a longer period of time.  The worst part is that in many ways, this has put the PC platform at a distinct economical advantage.

Some are finally starting to notice the disparity with Valve recently announcing a new campaign as DLC for Left 4 Dead.  The thing is, that DLC is going to be free for owners of the PC version of the game but Xbox owners will have to pay $7 for the same content.  This kind of thing has been going on for a few years now and it shows a clear separation between how essentially the same system is seen on different platforms of gaming.

All of the map packs so far released for the Call of Duty games have been $10 each to download on consoles through closed networks while PC gamers could download those same packs for free off of fileshack or somewhere.  Valve's own Team Fortress 2 has received a significant amount of DLC that's been completely free on the PC.  Xbox owners of the same game however have only received maybe half of that content and have had to pay for it in $5 packs.

Why is this?  The idea of this kind of content delivery was scarcely heard of on consoles, so console gamers see no reason not to pay for it, but on the PC these amounts of content are usually just considered parts of patches.  Furthermore, why pay for a few extra maps and costumes when modders are making and offering new ones for free all the time?

A look at places like l4dmods.com reveals whole communities of people putting out content that much of the time is equivalent to what's included in DLC, only it's free.  This goes from fan-made maps in the Call of Duty games to new campaigns in Left 4 Dead or Half-Life 2 to the choice to unlock new costumes in Street Fighter IV instead of paying to unlock the ones already on the disc.

So far only Epic has attempted to open consoles up to this massive world of content, but only Sony let them allow mod support on the PS3 version of Unreal Tournament III.  Conversely, Microsoft is the reason Valve has had to charge for their DLC on Xbox instead of following their "DLC should be free" mantra.  If Sony is indeed a little more open with publishers and online content, who's to say they wouldn't have let Valve follow that mantra had the PS3 version of The Orange Box been successful enough to warrant continuing support, or if there were a PS3 version of Left 4 Dead?  This kind of disparity between PSN and XBLA has influenced Microsoft before.

Instead, console manufacturers have now enforced this system for DLC because they have been proven to that console gamers will pay for this content while PC gamers know better.  Does this mean that they think of console gamers as a less sophisticated market?  Dare I say they took advantage of an ignorant consumer base?  The platform shouldn't matter, some gamers are paying for content while others are getting the same content and then some for free.

The thing that I find the most disappointing is that a working model for how and why to deliver DLC was already in place for the Xbox and PS3 to follow.

When DLC is released for a PC title, it's usually a $20 or $30 expansion pack that offers hours of new content - usually at least a whole new campaign to go along with maps, characters, and other stuff.  Examples include all the expansions for The Sims games, Crysis Warhead, or the Kane's Wrath expansion for Command & Conquer 3

Furthermore, these expansions space full sequels much further apart so that when a new game with "2" in the title is made, it isn't just the same game with a few new weapons and enemies (like Gears of War 2 for instance), but is really more akin to a platform change.  The reason PC gamers are mad at Valve about Left 4 Dead 2 is because from their point of view, what that game offers looks like what you would get in a $30 expansion pack.

So far only a couple console games seem to have offered gamers new content in this way, and it's helped greatly extend the lifespans of each of them.

Since its release in January of 2007, Burnout Paradise has added amounts of content that a few years ago would've just been devoted to another $50 game, but has instead now been offered mostly for free.  This has turned the game into a markedly different experience from what it was upon release and kept people from trading it in at GameStop.  At this point it's hard to imagine another full retail Burnout game being made within this console generation.

What we really need to see more of in terms of DLC on consoles is stuff like the "Lost and Damned" and "Ballad of Gay Tony" packs for Grand Theft Auto IV.  Instead of quickly throwing away this giant game world that they invested so much money into, Rockstar has decided to offer gamers more stories and more significant content within it.  Do you really think there's going to be a full-fledged "Grand Theft Auto V" during this generation?  Imagine if that kind of extension was applied to a game like Final Fantasy XIII - which Square Enix intends to turn into a decade-long franchise.

To you who mainly play on consoles, how do you feel about having to pay $10 for what your PC counterparts might be getting for free?  Do you consider the PC and console platforms to be separate enough to warrant the differing treatment of consumers?  If not, do you think that these are just baby steps until console gaming comes around to a more expansion pack-oriented system for DLC?


Lou Lantos - blog.desirevo.com

I was quite exclusively a PC gamer when growing up, so I guess I've sampled both sides of this debate. I would very enthusiastically store away my pennies to purchase ridiculously expensive graphics cards and CPU upgrades so that my frames were a stroke quicker on Counter Strike or Quake 3 Arena. Essentially you HAD to be an enthusiast to want to commit so much money and effort to getting the best out of your experience, and that does indeed remain the dividing line.

Consoles are not platforms open to the userbase for expansion and elaboration, they're very closed and very controlled. The nuts and bolts are hidden away from any casual programmer, and to tamper with them insights an avalanche of legal crap that would only serve to widen the shit-eating grin on any company president's face.

The PC's time-honored tradition of an enthusiast, secular userbase pretty much solidifies its right to free content. People work tirelessly to create modifications of their favorite games, and they spread throughout the community before the developers themselves have a chance to get all pissy about it. It's an open playground for those guys, and there's no way to control it. Rather it's controlled internally, by the enthusiasts themselves. Democracy is left entirely to the people, free of restraints or enforced conditions, and they seem to cope just fine.

Console gaming is too lucrative and heavily moderated to ever encourage the type of scene that PC gamers enjoy, but that doesn't mean that within the boundaries laid down we can't get a little more bang for our buck. To answer the question, I feel some what hard done by to be paying extra for content that others may get free of charge. But to any casual gamer who doesn't understand the difference between a PC mod and console DLC there's no alternative, only that which they see on PSN or XBOX Live. And as such people apparently make up the ruling majority, a push towards expansion pack-oriented DLC, in the purist sense, is probably still some way away from being a concrete reality.

SnakeLinkSonic - Misanthropic Gamer
Lou knocked off a couple of great points there. I am actually digging back through P.C.games in my freetime these days and I'm very much in favor of the differentiated marketing, budgeting, and design treatments that both communities get...to an extent.  I really think it's ironic considering that I'm very drawn towards the ideal that Lou is describing:

"they spread throughout the community before the developers themselves have a chance to get all pissy about it. It's an open playground for those guys, and there's no way to control it. Rather it's controlled internally, by the enthusiasts themselves."

I'm actually in favor of that 'closed circuitry' of what the console-base is known for. For me, it's has always been a fundamental nature on both sides of the fence. Coming from a someone who grew up as a console gamer, I'd much rather prefer the lesser of two evils in this case which is (I'm sad to say) a more expensive turnout.

A good example for communication here would be Half Life 2. Even with the differences in control, design, and interface, one can't really design around the principle for the gamer that will appreciate it better on consoles (and its not like that population of variants is by any means small). I certainly think there's much to be said about pricing, but not for the transition titles or franchises must make between those two communities are growing more nuanced despite the increasing similarities they are beginning to share.

I actually think more titles should be based around the defining features of the market, without any consideration for potential PC-to-Console ports (and vice-versa). I definitely don't think consoles ruined DLC, but there is a certain piggybacking to the process that the market isn't afraid of hiding (and it should be).

Comments (4)add comment

rivithed said:

rivithed

Losing access to DLC, and downloaded games, during the Xbox 360's Red Ring of Death is a pain. It makes you realize what happens to all that DLC when you don't have an Xbox 360. It's gone. Even when you get it, the reactivation process is terrible. The fact that I lose access to plenty of things I paid for when the Xbox 360 dies, and the difficulty in reactivating it, discourages more and more from getting DLC. And I think there are a lot worse things to waste money on today than Oblivion's Horse Armor. Like $5 lightsabers or $2 virtual Q-tip for Avatars.
 
August 16, 2009
Votes: +3

Snake Link Sonic said:

Snake Link Sonic

Some comments from our 1UP page [http://is.gd/2lwrX]

awesome point presented...
PressPauseRadio
Posted: 08/17/2009
I'll be sure to listen for it hopefully tonight, our newest episode is also up on our page on both 1up & Myspace, so I'll encourage you guys to give it a listen too!~Georgieboy-PPR~

just because i play on consoles DOSEN'T make me a "console gamer"
murluck
Posted: 08/17/2009
There is a segment of the console userbase that is stupid enough to buy horse armor and the like. These companies know that not everyone is going to be suckered into overpaying for another half hour of content for 15 bucks, but there are enough ignorant fucks out there that don't know any better or have enough cash to not care. These people need to wake up! Don't buy the content and these companies are gonna find themselves in a bind when they don't meet their projected profits yet they already spent more money developing DLC that we refuse to pay EVEN more money for.
Don't insult the entire userbase and throw salt on the wounds that this situation has caused. I know that I'm taking more offence to this than I should, but people need to realize that every dollar you spend is a vote. You are telling these companies that it's a good thing they are doing.

QUIT FUCKING IT UP FOR THE REST OF US!!!
 
August 17, 2009
Votes: +1

Flash739 said:

Flash739

I think consoles are cherry picking what they want from the PC side. After all, who would have thought a console would have a HDD in it? Or wireless internet? It is only a matter of time before consoles are simply another type of OS/Liviing room pc. I don't have a ps3, but I understand the Ps3 is just about already just a 400 dollar mediacenter pc.

I think the shackles have to be removed from the consoles DLC prices. I am hesitant to purchase a game on Xbox Live because I fear what the life span of such content is. If I buy Virtua ON for xbox360, will I still have access to it when a new console comes out? I think like music games should be cross platform, or at least, go from console to PC. If i bought it or it was free on one system, let it be portable. I know I know, theres all sorts of coding involed blah blah blah. But thats my ideal situation.
 
August 17, 2009
Votes: +0

Snake Link Sonic said:

Snake Link Sonic

[More from the 1UP page]

Is ruined the right word?
Thirdrail
Posted: 08/17/2009
If by consoles you mean the 360, then yes, consoles definitely "ruined" DLC. Just because before the 360 arrived, no one ever charged for minor DLC like Horse Armour. Look at all the stuff Bethesda released for Morrowind. Only the pc version of that was online, and all the officially added content was free. Next game, Oblivion, was on both pc and 360, and suddenly they're charging for extra content. The reason Horse Armor is famous isn't just because it was a notorious rip off... it's because it was beginning of a whole paradigm shift.
But I don't know that it ruined DLC, so much as it just changed it. For things like Oblivion, ok, ruined might be the correct term. For other games, like Beautiful Katamari, the pay as you download model probably just made added content possible. It used to be that only certain kinds of pc games got DLC, but now you see it all over. The only part I don't like is that abuse seems to be encouraged. Like $10 for an extra golf course, or the insane prices of new outfits in Street Fighter IV. Both Sony and MS should be cracking down on that kind of thing, not helping take advantage of their online communities.

PC 3char
Connection_Lost
Posted: 08/17/2009
Just does it better.

it almost...
myinnerdemons
Posted: 08/17/2009
seems criminal in a sense, when you look at it that way, but what can you do?
buy the dlc and reward the company for the content theyve created?
or
don't buy the dlc and punish yourself?
theres always gonna be some fool whos gonna wanna buy horse armor or a $5 lightsaber so martyrdom isn't the answer.
However, on the subject about games skipping the beta test stage and shipping with known bugs, that is a different story.

For PC gamers
yariX
Posted: 08/18/2009
I think they (PC gamers) will find a way to get for free anyways. That's how it always is whenever I hear about people talking about it. And hey, no one is forcing you to pay for the extra content, so let it go. Sure Capcom charged you an extra $20 for costumes that were already on the disc. Did you really need those costumes? Capcom released the Championship download w/ a patch for free anyways. I'm sure they could've charged $10 for it and people would've bought it, but they didn't.
 
August 18, 2009
Votes: +0

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