At first glance, Drakensang: The Dark Eye looks like The Witcher, or perhaps Neverwinter Nights 2. It draws its complex plot, art design and deep rule system from a Witcher-y European RPG playbook. You create a character from the ground up, gathering 4-character party to level as you please (along with a slightly clunky interface for controlling said party) as in NWN 2. While both of these comparisons are valid, Drakensang sets its own standard, moving in a different direction from its predecessors—but it’s not exactly cutting edge either.
Drakensang is the CRPG version of The Dark Eye pen and paper roll playing game, and it’s apparent from the minute you being creating your character that the game’s designers did their best to translate that experience and those rules into a computer game. Classes are mostly race-specific, with only a few bridging the gap between human, dwarf and elf. Likewise, the game’s character creation section is satisfyingly detailed and verges on the obtuse. When you can alter the rate at which each type of weapon you specialize in blocks and attacks, you’re in hardcore RPG territory.
The game is immediately more relatable than other fantasy worlds because it is comfortable in its own skin. It doesn’t feel the need to introduce you to every single aspect of its rules, myths, people, and lands. While this is at first a bit confusing, if you’re patient, there’s years of back-story and carefully honed roleplaying behind Drakensang, and it shows. This isn’t an action adventure game in Tolkienesque clothing, but it doesn’t shove this fact in your face. Rather, it is uncompromising in its devotion to roleplaying, party-based CRPGs, and (one presumes) The Dark Eye universe. Your hand will never be held, for good or ill.

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